Creates a stream in the memory and returns SFStream object for it.
Set strm = object.CreateMemoryStream
The memory streams act like any other stream but they are
in-memory and the application always has full access rights to them.
Therefore no creation flags are used in this method.
Note that you can perform all the available actions on the memory
streams - read/write as binary or text, attach SFRecord object and
navigate through the records defined by it etc. Using the copy/move
operations implemented by the SFStream object a part or the entire
stream can be easily transferred from/to file or other kind of
stream resources when needed. The applications which use small
amount of data can achieve great performance increase by caching
their data in the memory instead of using it from the file system or
Applies to: SFMain
Windows 95/NT and later
Windows CE 3.0 and later
Pocket PC/Windows Mobile 2003 and later
Windows CE.NET 4 and later
Not supported on the special editions for Windows CE 2.11